~~DD4 TECH~~
This is the DD4 TECH blog, dedicated to bringing you news about new and upcoming technology. (Phones, Computers, Laptops, Cameras, Apple, Macs, Windows, Verizon, AT&T)

Monday, June 8, 2009

The iPhone 3G S

(CNN) -- A new, faster version of the popular iPhone will hit stores June 19, Apple said Monday.


The iPhone 3GS is billed as a

more powerful, feature-laden follow-up to the 3G, which the company says revolutionized the way people use mobile phones.

The 3GS features a similar look to the current iPhone, complete with a sleek rectangular shape and a large touch screen. But the phone comes packed with new features inside, according to CNET reporter Erica Ogg, who blogged live from the event.

Ogg says the 3GS has a new camera that shoots video and zooms. A touch-screen feature also lets iPhone photographers tap the area of the photo they would like to put into focus, she says.

The new phone reportedly will have a longer battery life.

iPhone 3GS will be available in the United States on June 19 and will hit 80 countries by August, Ogg says.

The new iPhone carries a price tag similar to the old iPhone. A version with 16 gigabytes of storage will sell for $199 with a new contract; one with a 32-gigabyte storage capacity will cost $299. Video Watch Wired.com's Dylan Tweney on Apple's big announcement »

Apple also said it has dropped the price of the current iPhone 3G to $99 ahead of the release of the 3GS. The $99 model features 8 gigabytes of storage.

The announcements came at Apple's much-anticipated Worldwide Developers Conference in San Francisco, California. The annual event was attended by 5,000 Apple tech developers, Fortune reports.

WWDC, as the conference is called, is known for its innovative announcements. Apple appeared to meet expectations of many tech bloggers, who had been awaiting a new iPhone model.

Perhaps the only disappointment was that Apple CEO Steve Jobs did not make an appearance on stage. There had been speculation online that the popular tech figure would make a cameo at the event. Jobs has been on medical leave since January.

Apple also discussed a new iPhone operating system, version 3.0, which adds a cut-copy-paste feature to current iPhones. Apple said the new software adds 100 new features.

One of those getting the most buzz was the Find My iPhone feature, which will be available only for customers of Mobile Me, an Apple service that lets users sync e-mail and other data between computers and iPhones.

If you lose your phone, Mobile Me will display a Google Map that shows where your iPhone is, as long as it's turned on. You can then send a message to the phone, and it will sound an alarm, alerting nearby people to save it for you. If you think you've lost the phone permanently, you can remotely wipe all your data; if you find your missing phone later, you can plug it into iTunes and restore all your data.

New iPhone applications were also discussed. Apple has gotten widespread praise for the fact that independent developers can create programs for the iPhone.

Read blogs from CNET and Fortune for details on the latest iPhone apps and other news from Monday's event.

Apple's laptops and computer operating systems were also discussed Monday.

Apple Senior Vice President Bertrand Serlet took the stage to demonstrate the company's newest operating system, called Snow Leopard. It will hit stores in September, although a "near-final" version was made available for developers Monday.

Serlet also said that Apple's Safari 4 browser, which was released in beta in February, will ship Monday.

Apple marketing head Philip Schiller also unveiled a new version of a 15-inch MacBook Pro, which he said will feature up to seven hours of battery life. The unibody aluminum laptop boasts a new battery that can handle 1,000 recharges and should last five years before its life begins to diminish, he said.

Phones remained the focus of the event, however.

Apple's phones are the second-best-selling consumer smartphones in the U.S., according to the NPD Group, an online market-research firm.

Smartphones are a category of mobile phones that act kind of like personal computers, allowing people to surf the Internet, share photos and keep up with e-mail while on the move. About a quarter of all consumer phones sold from January to April of this year were smartphones, NPD says.

The iPhone faces new competition from the Palm Pre, a smartphone that debuted Friday and claims to combine Apple's popular touch screen with a more functional keyboard, like the one found on a popular business-class smartphone, the BlackBerry.

Tuesday, June 2, 2009

Fantasy features of an Apple tablet

Apple is rumored to be working on something bigger than an iPod Touch, but smaller than a MacBook. Past patent applications filed by the company and whispers from contract manufacturers point to a midsize gadget with a screen of 7 to 8 inches in the works, perhaps scheduled to debut early next year. It's been variously described as a tablet-like device, a "media pad," and an iPod Touch on steroids.
What features would you like to see in a midsize Apple tablet?

But the middle ground between handheld device and traditional laptop has historically been a hard sell to mainstream consumers. Apple has some experience reinventing what were thought to be staid or failed product categories, and is known for its stringent product review process, so if anyone has potential to make something compelling for this "tweener" category, it's the company to do so.

For Apple, this could be its answer to the Netbook craze--20 million of those scaled-down PCs will be shipped to retailers this year, doubling last year's output. Apple has been fairly clear in its distaste for them, using descriptors like "junky," and the average selling price of around $400 wouldn't allow Apple to keep its margins as high as it's used to.

But there is clearly a market, particularly given the current state of the economy, for a device in that middle range between a smartphone and a laptop. Interim CEO Tim Cook recently admitted that Apple has "some interesting ideas in this space."

Let's say it does make one. What exactly should a tablet from Apple do and what kind of features does it need to sport to avoid the pitfalls of every other failed tablet PC, ultramobile PC, and mobile Internet device now gathering dust in the basements and desk drawers of early adopters?

Some suggestions:

Reinvent the category: First, Apple has to solve the major problem that has plagued all tablet-like devices until now: lack of interest from consumers, and a clear purpose for the device, which is no small feat. "This must have a very different spin on the tablet phenomena," said Michael Gartenberg, vice president of analysis at Interpret. "What can (a tablet) do that neither (a phone or laptop) can do that causes a consumer to carry one more thing? Consumers maximum want to carry two, maybe three things."

The solution will be to make it as easy to use as possible, in a way no company has yet, and with features, such as those listed below.

Be thin and light: A device thinner and lighter than the 3-pound MacBook Air and slightly heftier than the 1.1-pound Kindle DX would make people more apt to carry it around. Clunky, heavy ultramobile PCs (UMPCs) like theOQO, for example, were portable in theory, but weren't practical for more than a niche business audience. If people don't want to carry it around, they may as well stick with a smartphone and a laptop. This is what happened to tablet PCs, which currently occupy approximately 1 percent of the overall PC market, according to IDC. UMPCs' market share is essentially zero.

Have customized software: No-man's-land devices like tablet PCs and UMPCs/MIDs failed partly because their operating system, Windows XP, wasn't optimized for those devices. Apple has an advantage there with theiPhone OS. It could be tweaked for a midsize device between the iPhone and MacBook.

"Going with the iPhone OS would likely bring advantages in terms of simplicity, battery life, form factor, cost, and stability," noted Ross Rubin, director of industry analysis at The NPD Group. "Mac OS, on the other hand, would provide a more robust Web surfing experience by enabling Adobe Flash."

What's key is to keep the best parts of the iPhone and the best parts of the Mac desktop OS, like the iPhone's version of the Safari browser, and compatibility with the App Store, he said. "One way to accommodate this might be by putting them in a window, similarly to how Canonical is now talking about running Android apps on the desktop."

Built-in wireless 3G: This seems fairly obvious, but while the iPhone has this, the iPod Touch and MacBook don't. The point of a tablet would be to get online quickly, download videos, books, apps, etc., so this seems fairly certain if Apple were to make a tablet.

Incorporate the best parts of the iPod Touch, such as a multitouch screen, an accelerometer for quick switches between landscape and portrait mode, and built-in App Store access. Apple's pinching and zooming multitouch screen is what gets iPhone users all giggly. Imagine those gestures on a much larger surface: swiping through photo galleries and album art, drawing with your fingers, and zooming way in on tiny photo details would all be enhanced on a 7-inch (or so) screen.

AppStore access is a must. It's insanely popular--having passed a billion downloads in April after just nine months open for business. It's bringing in a decent amount of revenue to Apple, and is drawing hordes of developers to Apple's platform. A larger screen presents even more opportunities for things like gaming apps.

Innovative text entry system: Apple's already demonstrated this. And with more screen real estate on a potential tablet, a larger version of the iPhone's virtual keyboard seems like the most obvious direction for Apple to go here. It would vastly increase usability, and depending on the size, could even afford room to touch type with both hands.

iSight inside: An integrated camera could turn such a device into a mobile video-conferencing system. It presents a great application for business use--video conference calls from anywhere--as well as consumers, for example, giving parents face time with their new freshman away at college, even when he or she is away from their laptop.

A built-in mobile video camera could also take advantage of bar-code reading apps to get more information about products, or perform image searches with apps like SnapTell, already featured by Apple in an iPhone TV spot. Take a picture of a book, DVD, or cereal box with the built-in camera, and it brings up information about it from sites like Google, IMDB, eBay, and others.

Be able to watch multiple full-length movies on a single charge: A Mac tablet with a screen around 7 inches, as is rumored, would presumably be primarily for consuming media, so the ability to watch a full-length film on a long airplane ride would be great. "Good power performance will enable that," said Daniell Hebert, CEO of Moto Development Group, a consumer product development lab in San Francisco. That means the screen can't be too big a drain on the battery, and how background applications are handled will matter, too.

Be an e-book reader: E-books are hot right now. Though Steve Jobs memorably said "people don't read anymore," he's been known to bash product categories before jumping into them. Apple has approved plenty of e-book reading apps for the App Store, so the prospect of an even larger screen would be very appealing for reading books or newspaper articles.

The price has to be right: We know Apple doesn't do cheap. It's the same reason the company has repeatedly said it won't do a Netbook. An Apple tablet would likely be priced below the cheapest MacBook at $999. Apple watcher Gene Munster of Piper Jaffray happens to believe it will be tagged between $500 and $700. And if an iPod Touch is $399 for 32GB, the Kindle DX is $489, it shouldn't stray too far above $500.

Though some are hoping for mention of a tablet from Apple at the Worldwide Developers Conference that's taking place in just over a week, it's probably not a good bet. Besides the fact that the focus of WWDC recently has been all iPhone, Munster says his sources in overseas manufacturing believe such a tablet device wouldn't be ready until 2010 at the earliest. In the meantime, let us know what features you'd like to see in a device like this from Apple.

- Full Article -


Saturday, May 23, 2009

Virtual Facebook Payments

It might be Facebook's worst-kept secret.

It's become increasingly clear in recent weeks that Facebook is finally inching toward the launch of a micropayment platform. The social site has been expanding the presence of its virtual currency, which Facebook debuted last November when it changed the monetary units for its "Gifts" product into "credits" rather than U.S. dollars.

Credits are now bundled with some promotional items in the Gifts app. And soon, select developers on the Facebook Platform will be able to start working "credits" into their own applications, in a move that could lead to a lucrative new revenue stream for Facebook, which currently relies on an advertising-based business model. First reported by a number of tech blogs, the company has confirmed this development.

There's been talk of Facebook's planned foray into the e-commerce sector for well over a year now. But the "credits" product that's being released to developers soon appears to be quite different from the Facebook payment platform that followers of the company have anticipated. As recently as last fall, Facebook's plans--reportedly called "Facebook Wallet"--were something much more like a straight-up, PayPal-like transaction platform.

At least initially, that's likely not the case.

Facebook's official comment on whether this is a shift in company strategy is coy. "We think enabling developers to accept these credits as a form of payment has the potential to create exciting new use cases for users and developers," spokesman David Swain said in an e-mail. "We do not have details to share at the moment because this will be a very small alpha, only a handful of developers, but will likely share more as we evaluate the results of the test."

Swain declined to comment on whether Facebook would ever pursue a more standard e-commerce product like what many had assumed the "wallet" would be. But sources with knowledge of Facebook's product development say that what started as the "wallet" eventually turned into the "credits" system. According to one well-placed source in the virtual-currency sector, there's been a clear change from Facebook's earlier plans to foray into the transaction and payment space.

"It's an absolute change in strategy," the source said. "So, they're not competing with PayPal now."

Virtual currencies, with silly, often casino-inspired names and an unfortunate reputation in the mainstream as the way to buy enchanted swords and potions in fantasy role-playing games or to bling out your virtual penguin, don't carry the serious-business gravitas of services such as PayPal. But shifting strategy to a virtual goods platform is a savvy and forward-thinking move on Facebook's part. Since it launched two years ago, Facebook's developer platform has changed and matured a lot.

Most notably, a few app development companies are making an astonishing amount of money without paying Facebook a cent--and most of these are on the games and entertainment side of things. It's probably not a coincidence that those apps--from poker games to virtual pets to the seemingly endless parade of Mafia Wars and Zombie Wars applications--are the ones that would benefit the most from a virtual currency system. In turn, they're the ones from which Facebook could profit the most by taking a cut of revenue.

Facebook's global reach
But the decision to launch a virtual currency is bigger than simply to appeal to games. More importantly, the credits system is a necessary response to Facebook's newfound role as what's effectively a functioning sovereignty. With
well over 200 million members now, Facebook has extended its reach well outside the U.S., and the Palo Alto, Calif., company has said that over three-quarters of membership registrations now come from overseas. The concept of "Facebook Wallet" might have sufficed when the majority of its users were dealing in U.S. dollars. That's far from the case now.

"There are currency implications, there are buying power implications, and there are payment provider implications," said Mike Trigg, vice president of marketing at social network Hi5, when asked in an interview about balancing the physical world's diverse economic systems. Hi5 launched a virtual currency called Hi5 Coins late last year.

For Hi5, launching a virtual currency early on was a logical conclusion because much of its user base is international, particularly in Latin America. "You really see market differences, especially for youth, which is really our target audience, in how they can pay for stuff online," Trigg said. "In some countries (credit cards and PayPal) aren't used at all. We see other markets where paying by SMS is the way to get into the system, and we see markets where cash cards and game cards and wire transfers and mailing cash through the mail even are ways that people get real currency into the virtual currency system."

With Facebook's reach significantly broader than Hi5's, the complications are even greater. And with hundreds of millions of people able to use this currency when it's available to all users, this is no enchanted-swords-and-penguins affair. Economists and Web developers alike will want to keep tabs on the expansion of Facebook credits, as they could quickly become the closest thing the Web has seen to a standard monetary unit.

"I think the universal currency wars are going to be on soon," said Lisa Rutherford, president of Twofish, a company that helps developers and companies manage virtual currencies by providing data and analytics.

"They might all have grand visions, but you're asking people to trust what's essentially a sovereign banking system, and yeah, it should come from one of the big guys."
-- Lisa Rutherford, president , Twofish

There are plenty of start-ups that have attempted to launch virtual currencies that would be interoperable across participating developers' and companies' games and other applications. None of them have become legitimate Web sensations, perhaps because of the inherent security concerns in online payments. Facebook already has millions of users' credit card numbers on file from transactions through the Gifts app--its "credits" are in the lead before they even launch in full.

"When everyone was launching, when Spare Change and Jambool were launching virtual currencies three or four months ago, we had an opportunity to jump on the bandwagon," Rutherford said. "We just thought that universal currency needed to come from a big, robust, more stable player. It shouldn't come from a start-up."

At the same time, Facebook's massive size and name brand aren't going to make it immune from the concerns that surround any other e-commerce player. Facebook, suffering from a rash of phishing attacks and the occasionalbad press about user privacy and safety, is going to have to be more careful than ever when it comes to security. Virtual economies in general have endured their fair share of scrutiny, too: one of the best known, Second Life's "Linden dollars," took a blow when a wave of scams prompted the virtual world to shut down user-run banks. Regulations still keep them a shadow of their former selves.

Monday, March 16, 2009

Facebook's Lousy Facelift

How "Twitteriffic" is the new Facebook redesign? Imagine that Apple panicked over the press the Google G1 phone was getting last fall and abruptly decided to remake the iPhone in the image of its upstart competitor--dropping the most desirable features and adopting the G1's bigger bulk, smaller screen, skimpy memory, lack of apps, and mediocre interface. We all know that could never happen: Apple has too much confidence in its own market dominance and design brilliance to blink like that. Yet, incredibly, Facebook--until last week, the Apple of social-networking services--decided to react to the Twitter "threat" by trying to turn itself into its relatively puny challenger. It's like Meryl Streep getting plastic surgery in order to more closely resemble Malin Akerman. Who'd have guessed that Facebook, of all the beloved services, could be capable of such a needlessly lousy facelift?

I think web historians can mark down March 13, 2009 as "the day they broke Facebook." Not that it's easy to pin it down to one date, because some users started getting shifted over a day or two earlier to "New Facebook." (Allusion to "New Coke" intentional.) But there's something unluckily apt about Friday the 13th being the completion date for everyone's home page involuntarily giving way to... The Change. (Menopausal allusion also intentional.) From every indication I can gauge, the reaction among Facebook partisans has been overwhelmingly blistering, making me wonder if they did any kind of market research at all that didn't involve sampling groups made up entirely of Twitter triumphalists. Earth to 24-year-old Facebook CEO Mark Zuckerberg: As of last month, Twitter was getting 54 million monthly visits, which sounds impressive, except that this genius thing you invented was getting almost almost 1.2 billion visits--or, in other words, was still about 20 times as popular as the nascent challenger. Remind us again, Mark, what it was you didn't like about that math?

Scrolling through all my friends' status updates in one 24-hour period between midnight Friday and midnight Saturday, I counted 40 unsolicited complaints from my pals about the changes. Some were generalized grumbling: "Bill Holdship wonders why the geniuses at Facebook felt the need to fix something that wasn't broken"... "Carla DeSantis wants the old Fecebook back! This one stinks"... "Mike Denneen thinks that when you have an update that 150 million users weren't waiting for, you ought to get it right the first time"... "Alison Bracker is thinking that if she wanted to be on Twitter, she'd be on Twitter"... "Mark Harris is glad to see that the plunging economy has not affected the gratuitous-redesign industry." And so on.

So my friends are naturally resistant to any change and, as former senator Phil Gramm would surely say, we're really just a nation of whiners... right? Not really--the complaints get pretty precise. Using my status update to poll pals about any specific objections they had to the remade Facebook, I was quickly besieged by dozens of very detailed responses. Some had to do with cosmetic changes like fonts and layout, to be sure. But what came through most clearly was that Facebook had broken a cardinal rule of business: When in doubt, offer the consumer more choices, not fewer. The new Facebook eliminates a good number of the channels users could formerly choose to receive information about their friends, in favor of diminished options and a bland, filterless uniformity. "My selectivity is gone," said one friend, Lesley Bracker, "now controlled by Facebook."

Why did Facebook take away so many of the options that users loved? That's easy--they want you to focus on your home page's main "stream," because, um... it'll remind you of Twitter's singular stream of info? It's difficult to catalogue all the ironies here. In some ways, Facebook and Twitter have long provided the same service, with FB's "status updates" being equivalent to the younger service's 140-character "tweets." The difference was, that's one of seemingly about a hundred things Facebook offered, whereas that's pretty much the only thing Twitter does. Rather than relish in the diversity of choices it gave users, though, Facebook is forcing everything into the same channel, and then trying to make these items look as indistinguishable from one another as possible. Links look like status updates look like wall posts look like wall-post responses--and with every tiny or large item now accompanied by a superfluous user photo, they all look like tweets.

What else is bugging my Facebook friends (who tend to be involved in the publishing, movie, and music industries, with some token teenagers mixed in)? Let them count the ways...

* Now gone is one of Facebook's most compelling features: the "live feed," which let users watch everything their friends did on the site, as they did it, instantaneously. To quote one friend of a friend: "'Live Feed' was my TV alternative. It was fascinating to watch. And even though they're touting this new FB 'Home' page as a real-time update, it does NOT automatically update itself." Even now, Facebook's help page continues to make this illusory promise: "The stream shows you all posts from your friends in real-time." Another friend used her status update to rebut that one: "Gayle Fine thinks someone needs to explain to Facebook that 'real-time' is only real time when you don't have to hit any buttons to refresh."

* Also missing is the ability to look at your friends' status updates as a distinct list, without having links or wall posts or other data mixed in. The scroll of status updates was always my first Facebook go-to. Yes, they're very similar to Twitter's tweets, but there was something about Facebook's elegant typography and layout that encouraged users to intermittently indulge in philosophical haiku or droll bon mots--as opposed to the constant barrage of overinformational "About to scratch myself" posts that Twitter seems to encourage.

* As far as I can tell, everyone hates having user photos show up alongside each link or wall post as well as status update--with the corners shaved off, like the tacky matte prints you or your parents used to pick up from the Fotomat in the 1970s. One of my friends made a different comparison: "James Sposto wonders, why are my corners rounded? That's so 2003--we all look like State Farm logos. (Believe me, I know.)" Another friend used his update to try to lobby for a mass demonstration: "Mark Philip Venema says: Join me in posting a blank thumbnail as an official protest so we can thumb our noses at FB's over-thumbnailing."

* As for the uniformity of type styles: "Ty Visconti thinks the big print is like playing bridge with the blue hairs. BINGO!!!!!" But in the interest, I did have a bare handful of friends who expressed neutrality about the changes, including this brave soul: "Ari Karpel isn't fazed by the new F'book look. So, the font is bigger. He's old anyway." So there's at least one demographic that's satisfied with the changes, then: Everyone who'd been hankering all along for "Facebook: Large Type Edition."

• "The feed no longer tells you when friends add new friends," writes journalist-pal Roy Rivenburg, "which was one of the main ways I discovered new friends. And it doesn't tell you when people join groups, etc. The 'Highlights' thing is useless -- not reader-friendly and rarely seems to change, so easily ignored." The "Highlights" referred to here--which is not for children, but ought to be--is the narrower column to the right of the main stream, which contains a mixture of... well, honestly, I'm still not sure what. It's where advertisements appear, along with a completely random mixture of other alerts that you used to be able to look up as a separate category. (Right now, my "Highlights" column is ironically informing me that five of my friends joined the group "The New Facebook Layout Sucks!," right below an invitation to "Become a Fan of Papa John's Pizza.")

* "Previously," my friend Jan Breslauer wrote me, "you had to go to a person's page to see something else someone posted on their wall, building in a level of semi-privacy. Now it's all part of the same grabbag feed. I am now disinclined to post any status updates or write on anyone's wall."

* "Someone posted 30 photos last night...and every single photo registered separately on my home page," griped one friend. Groused another: "A friend of mine sent a reminder to 11 people to 'Support Quincy Jones' Call for A Secretary of the Arts.' And all 11 reminders showed up in my feed. I don't want to block this friend from my feed, but I also don't want to see all 11 posts. It's ridiculous." Jen Grisé Ferentzy chimed in: "There will be a negative impact on charities, too. I used to go to the 'Lil Green Patch' once a week and spend 15 minutes giving plants/tending gardens (which donates to rainforest). I won't now because the newsfeed in that quantity would make everyone delete me!"

* Writes my friend Bracker, "Here's something new: it wouldn't let me send a private message containing a link without typing a code first--and not once, but twice!! Like I was buying from Ticketmaster, or something."

* As for games, fuggehdaboutit. It looks like Facebook has, unless they're just doing a really good job of hiding 'em. Evan Serpick devoted his status update to asking, "How do i see/get to my applications --I need Scramble!" Similarly: "Anne Hurley just wants to know where Word Twist is! I love you guys, but don't hide my games."

Wait, did you hear that: "I love you guys, but..."? Implicit in all this reproof is the idea that users feel let down by something with which they'd fallen hopelessly and intractably in lust. More than one of my friends even used the "B"-word: "I'm not using it as much because I hate the way it looks. I feel betrayed." It'd become so much a part of our lives that some of my friends feel like they've been disappointed by... dare we say it?... a friend. "Zuckerberg (AND his roommate) created Facebook," writes my friend Mark Hanser. "But he's immature and over his head. When something grows so large and becomes such a shared experience, it becomes a covenant. And once a covenant of millions concurs, the guy the created it can't go changing the previously agreed-upon conventions that everyone seemingly knows, uses and loves."

Well, yes he can, actually. Facebook is privately owned, not a governmentally controlled trust. It's free, too, so it's not as if we can threaten to take our subscription dollars elsewhere. As Ruben Pla wrote on a friend's page, "Never look a gift horse in the Facebook." I got to wondering a while ago what would happen if something so many of us have come to think of as almost like another appendage were to suddenly get arbitrarily amputated. Would we all collectively move over to another site--as some threatened to do during the recent "terms of service" controversy--or would this unlikely national community of tens of millions simply disperse and go back to bowling alone, as it were? It hasn't come to that; I don't know anyone who's actually dropped out. Most of us will stick with Facebook, to some degree, even if the service becomes two-faced, shitfaced, or simply faceless.

But as my friend Nick Redman writes: "It must be galling for the folks at FB to have news anchors and other assorted TV people constantly tweeting on air and pushing it, since these changes are a rather desperate attempt to Twitterize FB. It's a shame because the humor and uniqueness have been diluted, and once something ceases to be fun, it merely becomes tedious."

So, Sir Zuckerberg, please, even though we can't quit you, face up to the mass discontent and don't let Facebook die a slow death from gradual neglect. My friends just gave you about $10 million of market research. Consider the preceding blog as something akin to another popular feature you apparently just dropped: a friendly superpoke.

Monday, March 2, 2009

Zen Bound iPhone Review

Zen Bound is a magical game that confirms every hope for the App Store becoming fertile ground for incredible new gameplay ideas that would never gain traction elsewhere. Sometimes it's too easy to heap hyperbole on a fresh concept just because it does something unexpected. But Zen Bound deserves its superlatives. This is one of the best games you can buy for your iPhone.
Zen Bound is a very tactile game. You are given a series of wooden figurines and a length of string. Winding the string around the ornament lays down tracks of paint. You must paint a specific amount of the figurine's surface to move on to the next puzzle. When a stage begins, the string is tied to a nail on the figurine and stretched taut by an off-screen hand. You manipulate the figure with your finger, spinning and rotating it to wrap the string around it. However, due to the angles of some surprisingly complex ornaments, you must also tilt the iPhone to change the "direction" of the incoming string. You can unravel the string if necessary, but this lifts the paint. When you finally have met the requirement for the figurine, you sever the string by scraping it against a nail.
So very zen.I fear my gameplay description doesn't do it justice. There is an intangible to Zen Bound. Perhaps its best described as the sensation of discovery because at some point, the Zen Bound moves out of the "game" category and becomes an experience, kind of like Flower on the PS3. Yes, there is a technical structure to the game -- lay down a certain percentage of paint -- but Zen Bound is bigger than that. It is really is a part of a movement to redefine exactly what a game is.
In keeping with the "zen" part of its title, Zen Bound makes sure to include plenty of no pressure gameplay. There are indeed challenges with rigid requirements, but the main game is about experimentation with the strings and ornaments. The real fun is in figuring out exactly how to best paint a figurine without some threatening time limit. Manipulating the ornament to get into those little crevices, like a mouth or the crook of a tail, is a real joy.
The game has an aura around it, thanks in no small part to its brilliant presentation. The figurines actually look carved out of wood and the paint patterns are perfectly chosen. The puzzle selection screen is a cherry tree with Japanese lanterns and wooden tags that represent each stage. It's really quite breathtaking, especially when paired with the game's phenomenal soundtrack which is both intriguing and soothing. Listen to it through headphones for the best effect. There's even a link in the game to download it for free.
Zen Bound was reviewed with version 1.0.Closing CommentsEven though Zen Bound is a casual game, it is nonetheless thrilling. Boundaries aren't being pushed here; they're getting shattered. This is where the iPhone truly soars -- exquisite concepts that are as much about experience and feeling as they are about pressing button A to make action B occur. I recommend Zen Bound to each and every iPhone gamer. It now ranks alongside Rolando as one of my very favorite iPhone games.

Sunday, February 22, 2009

The Sims 3 First Hands-on


I was about 10 minutes into playing The Sims 3 when I realized something quite astonishing: my sims hadn't gone to the bathroom yet. And despite still having virtual bladders, they didn't need to constantly heed the call of nature. Now if you played The Sims and The Sims 2, you will remember that you had to handhold your sims' lives; this includes each and every bathroom break, which seemingly occur every minute or two in game time. That's a lot of flushing. Yet, here I was, at EA, playing The Sims 3 and discovering that what the designers have been promising seems to be true: The Sims 3 is a much broader game than its predecessors, more concerned with telling stories than with focusing on the ordinary minutiae of everyday life.

Despite the fact that it's the latest chapter in the most successful PC franchise of all time (100 million copies sold in the franchise and counting), The Sims 3 almost feels a bit like a stealth project. EA has been working quietly on the game for four years; not even revealing its existence until last year. (Maxis, an EA studio and the original studio behind The Sims, handed off the franchise to the team at EA Redwood Shores a while ago.) I got a sneak peak at The Sims 3 back when it was announced, but that was it; I hadn't seen the game since March. Earlier this week I not only got a refresh on the game, but I had the chance to play it for the first time. I didn't get a lot of play time, mind you, but I did get enough to get a tantalizing glimpse of the brave new world, or, in The Sims 3's case, the brave new town.While these are all mostly cosmetic changes, the big change to create-a-sim is the removal of the old messy/neat sliders and the addition of personality traits. You can pick up to five personality traits per sim, and this will modify his or her behavior appropriately. There are a lot of traits, stuff like evil, brave, coach potato, hopeless, perfectionist, natural cook. (Executive Producer Ben Bell likes to mention that they got many of the traits by going over online personal ads and picking popular descriptions people like to use.) You can make people as deep or shallow as you'd like depending on the type and number of traits. The traits that you pick also play a big role in helping to determine your sims' wishes. Each sim has a lifelong wish to work towards, like becoming an astronaut or assembling the perfect aquarium.

Once you're done with creating your sim or a family of sims, it's time to drop down into the game. The Sims 3 will launch with a town called Sunrise Valley, a small, picturesque burg tucked in between mountains and ocean. Sunrise Valley has plenty of homes and a small downtown core; when your sims move in you can choose to purchase an existing home or build a new home in many of the expansion plots tucked away in the hills. In a nice, time-saving move, when you purchase a home you can choose to buy it empty or furnished; the furnished option costs more, of course. Sunrise Valley has plenty of recreational areas, like a big park and the beach and even a stadium. There are even fishing holes tucked up in the woods, as well as a cemetery to bury old sims and to provide a supernatural element, aka ghosts. It sounds like you won't be able to create a brand new town from scratch, but you can rearrange the buildings in Sunrise Valley.

Wednesday, February 18, 2009

Facebook backs down, reverses on user information policy

Under fire from tens of thousands of users, the social networking site Facebook said early Wednesday it is reverting to its old policy on user information -- for now.

Backlash against Facebook began after a consumer advocate site flagged Facebook's policy change.

The site posted a brief message on users' home pages that said it was returning to its previous "Terms of Use" policy "while we resolve the issues that people have raised."

The "Terms of Use" is the legalese tacked on to the bottom of most Web sites that details what the site's owners can do with the information that users provide.

Facebook, the Web's most popular social networking site, has been caught in a content-rights battle after revealing earlier this month that it was granting itself permanent rights to users' photos, wall posts and other information even after a user closed an account.

The popular site allows users to create personal profiles where they can then connect with one another, upload photos and share links. The site boasts more than 150 million active users.

Member backlash against Facebook began over the weekend after a consumer advocate Web site, The Consumerist, flagged a change made to Facebook's policy earlier in the month.

The company deleted a sentence from the old Terms of Use. That sentence said Facebook could not claim any rights to original content that a user uploaded once the user closed his or her account.

It replaced it with: "You may remove your User Content from the Site at any time. ... (H)owever, you acknowledge that the Company may retain archived copies of your User Content."

In response, Chris Walters wrote in the Consumerist post, "Make sure you never upload anything you don't feel comfortable giving away forever, because it's Facebook's now."

Thousands of indignant members either canceled their accounts or created online petitions. Among them were more than 64,000 who joined a group called "The People Against the new Terms of Service." iReport.com: Too much information posted online?

On Monday, Facebook Chief Executive Mark Zuckerberg tried to quell the controversy by saying the company's philosophy is that "people own their information and control who they share it with."

But members were not appeased because the site did not fix its Terms of Use. The company, in its post Wednesday, said it was returning to its previous Terms of Use because of the "feedback" it had received.

"As Mark expressed in his blog post on Monday, it was never our intention to confuse people or make them uneasy about sharing on Facebook," company spokesman Barry Schnitt said in a blog post. "I also want to be very clear that Facebook does not, nor have we ever, claimed ownership over people's content. Your content belongs to you." iReport.com: Your thoughts on Facebook's about-face

Schnitt said the company is in the process of rewording its Terms of Use in "simple language that defines Facebook's rights much more specifically."

"Well that worked pretty fast," wrote member Al Reford of Vancouver, British Columbia. "Numbers count when giving feedback :)"

And Shahrzad Grami of St. Paul, Minnesota, added: " YAYYYYYYYYYYY!!!!! nice job guys! i won't be canceling my account after all."